Wednesday, 2 November 2016

One Hour War games - Lets play again



 After the sound thrashing that I received in the first game, we rolled on to play a more interesting scenario, where I was sure my superior tactical acumen would lead to a stunning victory. I chose more or less at random from the early scenarios number 3 - Control the River. The victory conditions were you needed to control both fords at the end of the game (15 turns). Right oh, simple enough. For terrain, again I went with a bare board that I fondly imagine is the colour of fields of Sicily in Summer, or somewhere. A river is added (fairly obviously), with two fords - one marked by the road. I also added a wood for a bit of interest - and because the boy likes having terrain.

My cunning plan - born out of my superior tactical knowledge of course was to throw my cav over the fords and fight the Romans on the opposite side of the river - where they would get butchered. However,  this would mean my heavy foot would get to the fords first. As the defenders at a ford only take half hits, on top of the half hits that heavy foot take this means they could see off all comers.

And here is the plan being put into action, horse galloping up, with my skirmishers in the middle so it can shoot in either direction as needed, one unit of heavy foot to take each ford and one in the middle as a reserve. The boys dastardly Romans are more concentrated. He has also placed his Velites in the wood, where they will be more or less useless. The wargames rule of 'you must stick rough terrain troops in a wood no matter if this is a useful thing to do or not' is followed by far more experienced wargamers than him, so  I can not hold it against him.

Realising that control of the fords is important, the boy throws his cav forward to control one crossing, so I pull my Numidians back to let the Spanish foot storm the ford. On the other side, my Gallic Cav are well on the way to carrying out the 'being butchered' part of the plan but this does allow the foot to take the ford.

 Not content with letting me attack his cav on the ford he throws them forward so his legions can dig in on the ford. It does mean his cav give up the protection of the ford and will get tonked, but all in all a good move. Hmm, my boy does seem to be a fast learner. His Triarii have also walked over their mounted opposition and move up to start the attack on the other flank. He has also realised that sitting in the woods with his sole missile unit is a waste of time and has brought it up to the river where an inconclusive exchange of javelins is taking place with my light foot.

        
A few turns later. My Spanish have attacked the ford to their front and my Gauls have beaten the Triarii so the Italian allied foot are thrown in. At this point, the game degenerated into a dice throwing contest as we ground out casualties on each other.

 The Spanish die so the Libyan Spearman are tee'd up for the fight.

His Italian allies die so a Legion is moved to be thrown in. The boy was also getting the worst of the Javelin exchange so has pulled back from that to save his unit being destroyed - again, a sensible and clear sighted decision.


The game was due to take 15 turns and at that limit (lets call it nightfall) whoever is defending the ford is judged to have held it. So a drawn game.


So, how was it?

As a game, not to great. There were a few moves to try and grab the fords first but most of the game were two static combats with one side having a big advantage on each combat. This may be realistic - as only battle that is funneled into two narrow areas will be a frontal grind but it does not make for an interesting game.

This is partly my fault with the choice of scenarios. Each scenario is supposed to be used with all the sets of rules. Those rules where most (or all) units shoot would have been much more interesting, as you would not need to be in contact to fight. If I had given half a seconds thought to this I would have seen that I should have used another scenario. In my defense I would say that the rules say all scenarios can be used with all rules and I took them at their word. Next game, I will be sure to run a quick mental check to ensure that it will give a suitable game.

Good points? Well, the rules worked well and were easy to follow and gave no results that I would say were odd or incorrect - so that is still a big plus. The boy understood them and could apply them himself, which in the second game of playing them is a good thing for a set of rules that I want to use to play with children. Being so simple it also gave him space to think about tactics, which he did with aplomb. We also both enjoyed the game, it gave a good focus for us spending time together and we got to cheer or curse the dice and enjoy playing together, which is the most important part of the exercise.


 I will also need to try some armies with the ancients rules that use bowmen to give all the unit types a run out which I will do shortly. Am going to go with one more Punic War game first though - 'Flank Attack' as it seems to be a far more suitable scenario for the armies involved - report to be posted soon.



8 comments:

  1. Always love to see reports with children!

    ReplyDelete
  2. Video game consoles are slowly becoming a common item in every home in America. Many of them can now be purchased for relatively cheap and, seeing as they are popular not only for children but the entire family, one can find some type of video game console nearly everywhere. The games that can be played on these consoles range from strategy games, where someone takes the form of one of the characters of the game, trying to accomplish a list of goals in the most effective way possible, to full out war games, where players are given any number of different weapons and are told to defeat all of the enemies presented. Pkv Murahqq

    ReplyDelete
  3. Gaming is everywhere around the WORLD. Who doesn't like playing video games or any kind of games on TV or online. The craze of games and gaming systems is more prevalent among young people and teenagers. Gaming is a great source of entertainment. Gaming is good as well as bad depending on a situation. 퍼스트카지노

    ReplyDelete
  4. Online games are big business, raking in millions. From World of Warcraft to FarmVille to Clash of Clans, online game companies are making a mint. What is the future of games online? How can you cash in on these current game trends? Here's what you need to know about the future of online games. سایت تتل بت

    ReplyDelete
  5. The "Wikipedia problem" which means children turning to internet for readymade answers is the new age phenomenon baffling teachers and mentors globally. There are almost equal numbers of teachers who consider technology to be a solution as much as a problem. While a common belief is that technology is hindering the students' capacity to think and analyze, there is also a strong opinion in favor of video games and digital gadgets' ability to engage students and enhance learning by using more than one sensory stimulators. In spite of the growing concern about the students' deteriorating attention spans, institutions are incorporating them in the process of classroom learning. سایت بازی انفجار

    ReplyDelete
  6. The "Wikipedia problem" which means children turning to internet for readymade answers is the new age phenomenon baffling teachers and mentors globally. There are almost equal numbers of teachers who consider technology to be a solution as much as a problem. While a common belief is that technology is hindering the students' capacity to think and analyze, there is also a strong opinion in favor of video games and digital gadgets' ability to engage students and enhance learning by using more than one sensory stimulators. In spite of the growing concern about the students' deteriorating attention spans, institutions are incorporating them in the process of classroom learning. ترفندهای بازی انفجار

    ReplyDelete
  7. One of the most important teaching tools the teacher has in the EFL-classroom is the teaching of a foreign language through games. This article tells you how to teach grammar using games with fun examples for you to try out with your ESL students. mot88bet

    ReplyDelete